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AI Insights · Timothy · October 2022

Top 5 Ultracasual Games Performance in Italy Q3 2022

In Q3 2022, the top 5 ultracasual games in Italy experienced varied trends in downloads, revenue, and active users, providing insights into their market dynamics.

Top 5 Ultracasual Games Performance in Italy Q3 2022

In the third quarter of 2022, the top 5 ultracasual games in Italy showcased diverse trends in their performance metrics. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active user trends for each game.

Slime it: Slime Game Simulator from Slime4Fun saw a steady decrease in weekly active users, starting at 3.1K in late June and gradually declining to just over 2K by the end of September. Its weekly revenue fluctuated around $400-$500, peaking at $530 in early August.

Fill The Fridge! by Rollic Games experienced a significant drop in weekly downloads, from 53.7K at the end of June to 10.2K by the end of September. Weekly active users mirrored this trend, decreasing from 237.3K to 60.6K over the same period. The weekly revenue for this game showed minor fluctuations, peaking at $118 in late August before falling to $44 by the end of September.

Goo: Slime simulator, ASMR from Exomind LTD had a notable spike in weekly downloads at 702 in mid-July but saw no further downloads for the remainder of the quarter. Weekly active users initially increased to a peak of 1.2K in mid-July but then declined steadily to 233 by the end of September. Revenue remained relatively stable, hovering around $70-$110.

Acrylic Nails! by Crazy Labs maintained a consistent performance in terms of weekly downloads, averaging around 10K to 14K. Weekly active users fluctuated slightly but remained robust, starting at 34.5K in late June and ending at 34.5K by the end of September. The game's weekly revenue ranged between $50 and $80, with a peak of $81 in mid-September.

Dot to Dot: Connect the Dots from Dot to Dot s.r.o. showed stable weekly downloads of around 1.1K to 1.2K. Weekly active users remained relatively steady, starting at 2.8K in late June and ending at 2.3K by the end of September. Revenue for this game was stable, with minor fluctuations around the $50-$70 range, peaking at $72 in early August.

For more in-depth insights and a comprehensive analysis of mobile app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022